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If you've played any tower defense game in your life, you'll know what to expect when it comes to core gameplay. Just as you're able to morph into a fantastic anti-air defense, so too are your towers. You're an alien species dubbed 'X-Morph' by tiny earthlings who've witnessed your ship's ability to change shape and adapt to the situation. With a name schoolkids of the 90s would have likely mistaken for a Power Rangers spin-off, X-Morph: Defense gives you the rare oppotunity to be the bastard. Much like how Sanctum or Dungeon Defenders had you control a character arguably more important than the towers themselves, you're comandeering a speedy space vessel with more destructive power than the towers it's able to spawn.
#X MORPH DEFENSE PATHING PC#
So how does X-Morph: Defense attempt to reinvigorate a gametype that was done to death on mobile as it was on PC over the last few years? It grabs an addictive twin-stick shooter and forces the two to make love. There's every chance I'm getting mixed up with everyone talking about XCOM again, but for the sake of clarification, this seems to be EXOR Studio's first rodeo since Zombie Driver. Hopefully I'm not the only one thinking this name sounds oddly familiar, but I can't find any trace of this one planting its roots elsewhere in the past. From the hack n' slash perspective of Dungeon Defenders, and its lacking sequel, to the FPS-infused Sanctum, it's a genre we've noticed has fallen off the radar in recent years once more - but X-Morph: Defense is here to reinvigorate it yet again. Game developers and modding enthusiasts have been attempting to turn the classic Tower Defence genre on its head for some time now, yet constant success (and failure) hasn't stopped others from coming along hoping to carry on their work.